Description
Unreal Shader Vegetation
What you?ll learn:
Two main shaders ? The first one for Bark/Foliage assets and the second one for ground foliage
Attribute Parameters ? Color, normal, roughness, specular, ao intensities
Subsurface Scattering ? With custom color & intensity controls
Billboard logic ? Speedtree Only
Two different winds ? a wavy one for non-speedtree assets and the native Speedtree wind ? .st9 format not supported
RVT Blending ? make the perfect transition between the terrain and the foliage
What you?ll learn:
Two main shaders ? The first one for Bark/Foliage assets and the second one for ground foliage
Attribute Parameters ? Color, normal, roughness, specular, ao intensities
Subsurface Scattering ? With custom color & intensity controls
Billboard logic ? Speedtree Only
Two different winds ? a wavy one for non-speedtree assets and the native Speedtree wind ? .st9 format not supported
RVT Blending ? make the perfect transition between the terrain and the foliage
Unreal Shader Vegetation
Unreal Shader Vegetation