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Fish A I Fish School System V2

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Original price was: 19.99UE.Current price is: 1.00UE.

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Short Description

Fish AI Fish School System V2 ? An advanced AI system for realistic fish schools and aquatic behavior.

Description

Fish A I Fish School System V2

Fish A I Fish School System V2

Fish system.

The Fish School System V2 takes the popular original to the next level, now fully leveraging Unreal Engine’s cutting-edge Niagara particle system. We’ve moved away from spline-based animations to rely solely on Niagara A.I. This update brings enhanced features like smart object and player avoidance, on-the-fly speed changes, area confinement, and much more!

Customize a wide range of school behavioral settings directly within the blueprint, including size, speed, and color. Experience up to a 10x boost in efficiency, allowing you to populate your levels with thousands of fish, far exceeding the limitations of the previous version!

Avoidance

The School System V.2 features object and player avoidance, which can be set in the details panel of each individual fish school. This is useful for having your fish swim away from the camera, or from a specific actor in your level such as a shark during a cinematic. Each fish school is paired with their own “Swimming Area Box”. The fish will try to avoid crossing over the edges of this box, which can help you customize which areas you want each fish school to swim in.

Collision

Aside from having Niagara particle collisions with static and dynamic objects, the System utilizes the “Destructible” collision channel to allow the player to pass through meshes without your fish passing throug them. Simply make sure your static meshes have the “Destructible” channel ticked, and your fish will collide with that object.

Fish Animations

The system provides two options for animating your fish.

The Auto-Animation material nodes allow you to to effortlessly animate your fish Static Meshes?eliminating the need for manually animating your fish in external software. However, if you want to increase the quality of your animations, the system provides Vertex Animation support, which is a must-have for non-traditional aquatic creatures like stingrays or eels.

Spline Guidance

The package further contains a spline blueprint that instructs the A.I. to follow a predetermined path along the created spline. While guiding the A.I. school, this spline blueprint animates a target for them to follow but retains the object and player avoidance functionalities, ensuring dynamic and interactive movement.

Optimization

When the fish are not rendered on screen, they still move, but their affect on performance is reduced down to 1% of what it was!

Fish A I Fish School System V2

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