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Squad Team Combat AI

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Link Source Fab Unreal Engine

Short Description

Squad Team Combat AI ? Advanced AI for squad-based tactical combat with smart decision-making.

Description

Squad Team Combat AI

Squad Team Combat AI

A squad and team combat AI solution, without using behaviour tree’s. The AI finds cover automatically in the world geometry and receives orders from the squad leader, like which targets to engage.

This AI system allows?an?infinite number of teams, composed by an infinite number of squads to battle each other. (To a limit caused by performance of course). With 2 combat behaviors, the AI can analyze the world geometry and find suitable cover automatically or it can charge its target with?an?aggressive movement, while shooting. The system also comes with example shooting, crouching, damage and animation system for the NPCs (And player, if pawn possessed by a player).

Technical Details

Features:

  • Infinite number of teams composed by?an?infinite number of squads. (Limited by performance of course)
  • Dynamic cover system, with no need to pre-place cover. (The AI scans the world geometry automatically)
  • Cover based behavior or?aggressive?movement attack behavior.
  • Easily editable code. (Commented and organized, to make editing or adding of new logic easier)
  • Example shooting, crouching, damage and animation system for the NPCs

Number of Blueprints: 4 (2 as example character and game mode)

Input: Keyboard and mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: This system does not use?behavior?trees,?it’s made in regular blueprint code by using?an?actor component that is attached to the AI pawn.

Squad Team Combat AI

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