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3D Radar

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Original price was: 12.99UE.Current price is: 5.00UE.

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Link Source Fab Unreal Engine

Short Description

3D Radar ? Add a 3D radar system to your game with real-time tracking of enemies, objectives, and more.

Description

3D Radar

Demonstration Video

3D Radar is is a package that consists of two main Blueprints.
First, the 3D Radar actor itself that will search for other actors
and then display them in its local 3d space. And second, the Radar
Return component that is meant to be put onto actors that should be
able to show up on the 3D Radar actor. The Radar Return component
has options for what type of actor it is as well as what faction it
is in, and also options for different meshes or Materials to be
used for it depending on its faction stance from the point of view
of the 3D Radar actor that is looking at it.

This means that one actor might show up as a blue friendly on
one radar, and then show up as a red hostile on another, or perhaps
on hostile radars it will show up as a supposedly friendly unit of
a different appearance if you want to include electronic warfare
and stuff in your game. You also have options for how this actor
will be visible in regards to range multipliers so it might be
easier to see from friendlies than for enemies.

The 3D Radar actor itself also has large numbers of options to
control at what ranges different types of returns might show up or
if they even should show up, allowing for a variety of options to
filter out various types of returns for a 3d Radar actor.

All visuals are set as modifiable variables, so you can use any
type of mesh or Material you want for your radar returns, or for
the Radars own visuals such as the horizon or grid, allowing for a
highly customizable appearance that can be relatively easily made
to match the visual style or goals of your own project with minimal
effort.

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