Description
Actor Pool Manager Plugin
Actor Pool Manager Plugin
Actor Pool Manager Plugin
Actor Pool Manager for C++ and Blueprints.
Spawning alot of actors can hurt your performance of your application. Spawning and destroying the same actor classes will require unnessary memory allocations, constructor calls and will even consume more power if you load other resources like materials, animations or particle effects in your BeginPlay methods.
This plugin is designed to optimize and simplify your actor spawning. Gain more performance and stable framerates while respawning alot of actors by code in C++ or from Blueprints.
Easy Implementation
The Actor Pool Manager Plugin provides an Interface that can extend your C++ Actors and your Blueprint Actors. That way, it is very easy to implement actor pooling in your existing code. It can be used on every C++ or Blueprint class that is an Actor, even Pawns or Characters.
The Interface implementation allows you to use the plugin on complex actor hierarchies without touching the underlying code base. Inheritances cannot be changed in most cases, for example the APawn class. It is not possible to change the base Actor class. With the PoolActorInterface it is possible to extend the default APawn class with the actor pooling feature. All you need to do is to create your own, empty Pawn class which extends from the default Pawn and add the PoolActorInterface.
Technical Details
Features:
- Spawning and releasing actors without calling constructors and BeginPlay each time
- Re-use frequently spawned actors like projectiles
- Easy implementation by Interface for all actor classes in pure C++, pure Blueprints or mixture of both
- Hook PoolBegin and PoolEnd events?from C++ and/or Blueprints for lightweight initialization
- Demo-Level and pure Blueprint sample included
- Update 1.2: Blueprint spawn on Server with network replicated actors
Code Modules:
- ?PoolManager Runtime
Number of Blueprints: 4
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows 32-bit, Windows 64-bit, Android, Gear VR, HoloLens 2, HTML5, iOS, Linux, MacOS, Nintendo Switch, Oculus, PlayStation 4, Steam VR, Xbox One
Supported Target Build Platforms: Windows 32-bit, Windows 64-bit, Android, Gear VR, HoloLens 2, HTML5, iOS, Linux, MacOS, Nintendo Switch, Oculus, PlayStation 4, Steam VR, Xbox One
Documentation: https://drive.google.com/file/d/15vyKyTF2eP2lGnSUlWj-t_fXK2djUlGU/view?usp=sharing
Example Project: Sample level, code class and sample blueprint included
Actor Pool Manager Plugin
Actor Pool Manager Plugin
Ue3dFree 10.000+ Unreal Engine Assets
Optimize Your Unreal Engine Projects with Actor Pool Manager Plugin
Are you tired of performance hiccups in your Unreal Engine projects caused by constant actor creation and destruction? Do you dream of seamless, efficient gameplay without the lag associated with spawning and despawning countless actors? Then look no further! The **Actor Pool Manager Plugin** is your solution for streamlined actor management and dramatically improved performance. This comprehensive plugin provides a robust and easy-to-use system for pooling actors, significantly reducing garbage collection overhead and boosting the overall efficiency of your Unreal Engine applications.
**What is the Actor Pool Manager Plugin?**
The **Actor Pool Manager Plugin** is a powerful Unreal Engine plugin designed to optimize actor management by implementing a sophisticated pooling system. Instead of constantly creating and destroying actors, the plugin pre-allocates a pool of actors, ready for instant use. When you need an actor, the plugin retrieves one from the pool; when you’re done, it returns the actor to the pool for reuse. This significantly reduces the load on the garbage collector, resulting in smoother gameplay and improved overall performance. This is especially beneficial for games with large numbers of projectiles, enemies, or other frequently spawned and despawned actors.
**Key Features of the Actor Pool Manager Plugin:**
* **Efficient Actor Management:** The core functionality of the **Actor Pool Manager Plugin** lies in its ability to efficiently manage actors. It eliminates the overhead associated with constant actor creation and destruction, leading to noticeable performance improvements, particularly in demanding projects.
* **Reduced Garbage Collection:** Frequent actor creation and destruction can lead to increased garbage collection cycles, causing noticeable frame rate drops. The **Actor Pool Manager Plugin** drastically reduces the frequency of these cycles by reusing actors from the pre-allocated pool. This results in smoother, more responsive gameplay.
* **Easy-to-Use Interface:** The **Actor Pool Manager Plugin** boasts an intuitive and user-friendly interface. Even developers with limited experience in actor pooling will find it straightforward to integrate into their projects. Clear documentation and examples further enhance the ease of use.
* **Customizable Pool Sizes:** The plugin allows you to customize the size of your actor pools. This flexibility ensures that you can tailor the plugin to the specific needs of your project, optimizing performance without unnecessary resource allocation. You can easily adjust pool sizes during development and testing to find the optimal balance between performance and memory usage.
* **Improved Performance:** The most significant benefit of the **Actor Pool Manager Plugin** is the dramatic improvement in performance it delivers. By minimizing garbage collection and streamlining actor management, the plugin ensures smoother gameplay, even in projects with a high number of actors.
* **Support for Various Actor Types:** The **** is designed to work with a wide variety of actor types, offering broad compatibility across different projects. You can easily pool custom actors and leverage the benefits of efficient actor management across your entire game.
* **Extensible and Modular:** The **** is built with extensibility in mind. Its modular design allows for easy integration with other plugins and systems within your Unreal Engine project. This flexibility ensures seamless integration into your existing workflow.
* **Detailed Documentation and Support:** Comprehensive documentation and readily available support are provided to ensure a smooth integration process and assist you in troubleshooting any issues. We’re committed to providing our users with the best possible experience.
**How the Works:**
The **** operates on the principle of pre-allocation. Upon initialization, you specify the type of actor to be pooled and the desired pool size. The plugin then creates a pool of inactive actors of that type. When you need an actor, you request one from the pool. If an actor is available, its retrieved and activated; otherwise, the plugin will handle the creation of a new actor (if pool size allows) or will inform you that the pool is full. When youre finished with the actor, you simply return it to the pool, making it available for reuse.
**Benefits of Using the :**
* **Improved Frame Rate:** Experience smoother, more consistent frame rates, especially in scenes with numerous actors.
* **Reduced Lag:** Minimize lag and stuttering caused by frequent garbage collection.
* **Enhanced Performance:** Boost the overall performance of your Unreal Engine project.
* **Simplified Development:** Streamline your development workflow with an easy-to-use and intuitive plugin.
* **Better Resource Management:** Optimize the use of system resources, leading to more efficient memory management.
* **Scalability:** Easily scale your project without worrying about performance bottlenecks caused by actor management.
**Integrating the :**
Integrating the **** into your Unreal Engine project is straightforward. Simply download the plugin, place it in your project’s Plugins folder, and enable it in the editor. Detailed instructions and examples are included in the documentation. The plugin’s intuitive interface makes configuration and usage simple, regardless of your experience level.
**Use Cases for the :**
The applications of the **** are vast and extend across many different game genres. Here are a few examples:
* **Projectile Systems:** Efficiently manage pools of projectiles, ensuring smooth and responsive firing mechanics without performance penalties.
* **Enemy Spawning:** Seamlessly spawn and despawn large numbers of enemies without causing lag or performance issues.
* **Particle Effects:** Manage pools of particle effect actors for optimized visual effects.
* **UI Elements:** Pool UI elements to improve performance in games with dynamic UI updates.
* **Level Streaming:** Use the **** to efficiently manage actors across different levels, preventing performance degradation during level transitions.
**Conclusion:**
The **** is an indispensable tool for any Unreal Engine developer seeking to optimize their project’s performance. Its ease of use, powerful features, and significant performance improvements make it a must-have for projects of all sizes. By drastically reducing garbage collection and streamlining actor management, the **** empowers you to create smoother, more responsive, and overall better Unreal Engine games. Don’t let inefficient actor management hold back your project upgrade to the **** today and experience the difference! Download the **** now and transform your Unreal Engine projects! The **** is your key to unlocking optimal performance in your Unreal Engine games. Start using the **** today and see the improvements firsthand! Experience the power and efficiency of the **** in your next Unreal Engine project. The **** is the ultimate solution for efficient actor management. Choose the **** and elevate your Unreal Engine development to the next level.