Description
Adaptive Binaural Wind
I?ve created a real-time interactive wind blueprint for Unreal
Engine 4 to simulate the sound of wind traveling over the player?s
ears. The wind sounds are completely binaural and adaptive,
depending on the source of the wind and the rotation of the
player?s head.
Settings such as the direction of the wind source, the amount of
variation in random wind shifts, frequency of gusts, and overall
wind intensity are easily editable by the user.
Possible Uses:
Natural wind simulation
Air vents
Fans
Drafty hallways
Cave tunnels
Skydiving
Hang gliding
Countless more inventive uses
Wind in games has always been a great way to add atmosphere. Up
until now, that wind was always disconnected from the player. With
the enhancements of technology and VR, we have come a long way in
immersing the player into virtual worlds visually, but audio has
generally not changed in how it’s utilized.
With this blueprint, I hope to add immersion in regards to how the
player hears the environment by introducing the character’s
physical ears to first person games. Everyday we hear how our ears
affect air as it passes over them, and we take that for granted.
Recreating this phenomenon in games adds a whole new level to
believability and immersion.