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Short Description

Advanced Save System v2 ? Save and load everything from player data to game states with this robust save system.

Description

Advanced Save System v2

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Thanks to this system, you can save your game in an optimized
way. The time to save the game is short compared to systems that
save everything. Load time is shorter. With Event Save you choose
what you will save, with Event Load you choose what you will load.
Then when use Save Game, they will be saved. When you use Load
Game, it will be loaded.

How to use?

You add the SaveInterface to your actor/widget. With Event Save,
you send the variables you want to save to the actor named
SaveStorage (With SaveData node). With Event Load, you specify what
to do with the incoming data. When you want to save, you call the
Save Game node. When you want to load, you use the LoadGame node.
My system takes care of the rest.

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