Description
Ambient Lighting Dynamic Light Probes
This pack includes a fully functional ambient/bounce lighting
system meant as a cheap replacement for point lights, offering the
same look at fraction of the cost. It offers a good cheap way for
designers/artists to light out their environments and add some good
ambient/bounce lighting using a system that works very much like
regular point lights without some of the issues and performance
costs point lights bring with them. It provides designers with
regular cheap ambient lights as well as lights that capture the
environment around them acting as true dynamic light probes.
- Ambient Lights can overlap as many times as needed with zero
additional performance costs. - Ambient Lights can be any size and effect extremely large areas
or very heavily detailed areas with zero additional costs. - Ambient Lights are fully dynamic and can be updated in real
time in game. - Unlike point lights, the ambient lights will not create bright
points in reflections. - Built in tools allow designers to automatically replace point
light actors with Ambient Lights, automatically copying all
settings over. - Ambient Lights also support ambient occlusion and subsurface
scattering. - Ambient lights properly occlude and only render while on
screen. - Lights provide the ability to toggle to a lower quality light
mode when far away making the lights cost around half as much while
in the distance. - GI features dynamically capture environment around them as well
as color hue settings for full customization. - Full performance tweaking for GI features.