Description
Ancient Statues v1 Colossals
Videos:
Mini Guide
and Tips for Ancient Statues vol 1 ? Colossals
Overview:
Ancient Statues vol 1 ? Colossals (Legacy)
Animation
Ancient Statues vol 1 ? Colossals (Legacy)
More and higher resolution images on my Artstation page –
www.artstation.com/amontv3 – or click
here
Compatibility video ( ! Those are 3
separate packs, they are combined ONLY for this video and for a
showcase reason, they are NOT sold combined ! )
(This pack contains meshes that are compatible with other
projects of mine – they can share textures, for a list you can
click here
)
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22.10.22 – Update 2.7
What is new :
- updated the skeleton mesh – now it also has IKs, facial bones
(I do plan to use this new skeleton for future characters, when
possible*) - character is now modular – body parts and cloths, and is also
set up and ready for testing - added facial morphs
- redone the old animations to fit the new skeleton
- Legacy – the old project files (the old non modular characters
and their animations are kept in folder demo/legacy, as well as the
blueprints and the maps for them ) - the project now has size of 767 mb (this includes all – the new
updated and the old project)
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Disclaimers:
- I have put the extra work to put the characters together with
basic setup and adjusting the speed of some of the animations.
Since they are all (but 1) in place animations you will need to
adjust the speed for your likings (because you might think for
example the character is running too fast or to slow for the amount
of steps – I have set it up to my likings and to make sure it all
work, what you like is up to you and your project) - Customization options – basic fraction , tint , control over
the intensity of the texture maps, as shown in the video overview (
there is also a tilling option that can provide a lot of variations
to the looks of the statues ) - Legacy Folder – all the old characters, their animations,
blueprints, UE mannequin retargeted animations and the demo maps
even are kept and come with the project. Located in folder
demo/legacy. - Project size ~ 767 mb
- The project uses the UE water plugin for demonstration reasons
– recommendation is to turn it on to be able to see all the
maps - Project comes with some UE content for showcase reasons
(thirdperson; starter content; UE water ) - Project also has a Promo folder, the meshes and textures in it
are not included in the numbers below describing this pack. - all the characters/ modular parts use one skeleton (the
characters in legacy folder are the old models they use a different
skeleton and it is also 1 for all of them) - there are 2 PhysicsAssets for the character – basic set up, it
is done just to make sure the cloths work and look nice - characters are set up for demonstration
reasons. The set up includes weapon attack, attack+
2nd animation from the waist down, multiple animation blendspaces,
idle random animations for some of the demo character set ups and
more. ALL OF THIS IS NOT MENT TO REPLACE your character set up or
is a complete character setup. THIS IS A BASIC SETUP and I am not
an expert when it comes to Unreal, I am actually a novice ! - this is my first character and my first animations – I have
made a video with the animations please watch that one I show every
one. One more thing – around 22 of the 93 animations are variations
and some have slight changes mostly in the arms area - the size of the character is close to the size of the female UE
mannequin one - the characters have 4 LODs generated in engine + 4 LODs for the
clothing, but the axes don`t have LODs for the clothing
simulation. - project has additional textures for the pedestal1. Pedestal1 in
this project is a tiled version unlike the same mesh/pedestalfrom
Ancient Bronze Pack (has different UVs and the reason is because I
have a big project coming and some of the meshes will have 2 types
tiled and non tiled versions, the textures for the pedestal are non
tiled and are compatible with the pedestal1 from Ancient Bronze
pack, so that I can show my commitment to my compatibility and not
to be ask why this one has different UVs)
Product contains extra bones:
Armor_B1
Armor_B2
Armor_F1
Armor_F2
Armor_L1
Armor_L2
Armor_R1
Armor_R2
c_breast_01_l
c_breast_01_r
c_breast_02_l
c_breast_02_r
Head_B_Ex1
c_cheek_inflate_l
c_cheek_inflate_r
c_cheek_smile_l
c_cheek_smile_r
c_ear_01_l
c_ear_02_l
c_ear_01_r
c_ear_02_r
c_eye_offset_l
c_eye_l
c_eye_ref_track_l
c_eyelid_corner_01_l
c_eyelid_corner_02_l
eyelid_bot_l
c_eyelid_bot_01_l
c_eyelid_bot_02_l
c_eyelid_bot_03_l
eyelid_top_l
c_eyelid_top_01_l
c_eyelid_top_02_l
c_eyelid_top_03_l
c_eye_offset_r
c_eye_r
c_eye_ref_track_r
c_eyelid_corner_01_r
c_eyelid_corner_02_r
eyelid_bot_r
c_eyelid_bot_01_r
c_eyelid_bot_02_r
c_eyelid_bot_03_r
eyelid_top_r
c_eyelid_top_01_r
c_eyelid_top_02_r
c_eyelid_top_03_r
c_eyebrow_full_l
c_eyebrow_01_end_l
c_eyebrow_01_l
c_eyebrow_02_l
c_eyebrow_03_l
c_eyebrow_full_r
c_eyebrow_01_end_r
c_eyebrow_01_r
c_eyebrow_02_r
c_eyebrow_03_r
c_jawbone_x
c_chin_01_x
c_chin_02_x
c_lips_bot_x
c_lips_bot_01_l
c_lips_bot_01_r
c_lips_bot_l
c_lips_bot_r
c_teeth_bot_x
c_teeth_bot_l
c_teeth_bot_r
tong_01_x
tong_02_x
tong_03_x
c_lips_smile_l
c_lips_smile_r
c_lips_top_x
c_lips_top_01_l
c_lips_top_01_r
c_lips_top_l
c_lips_top_r
c_nose_01_x
c_nose_02_x
c_nose_03_x
c_teeth_top_x
c_teeth_top_l
c_teeth_top_r
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This is my first complete and animated character, it took me
quite some time, but it is done and I am quite happy with the
results, and very proud especially after all I had to deal with. I
think I outdid my self considering my previous levels of knowledge,
I also did a few unnecessary things like 70 (as of now the number
is 93) animations and a couple blendspaces, but I wanted to see my
character come to life and I wanted to see how my animations will
look in action, after all this is my first and I wanted to be
special (and mostly to see what didn?t work or looked as planned
and fix it).
The idea for this character came from my other project I am
working, which is a modular ancient kingdom with Aztec, sci-fi,
forgotten temple, alien, old gods themes and why trying to make
that I got to this statue. I am quite happy with the fact that when
you play with the coloring the theme can go from ancient Aztec to
Egyptian.
Now I do intend to do more and a bit more complex after I am
done with this one. I do have plans also for something a bit
different – the Aztec god Kukulkan and eventually release an
environment asset – the modular ancient kingdom.
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