Description
Auto Mesh Outline
Auto Mesh Outline
This plug-in automatically sets the outline mesh via the component tag.
You can automatically add different types of outline via the component tag.
Useful for multi-part character mesh outline.
When mesh parts change at runtime, you can automatically apply the outline to the mesh
by calling “update outline” function.
You can also easily change the outline properties.
It also supports network.
Does not support changing component tags on runtime.
Ver 1.1
- Add dissolve sample
Technical Details
Features:
- Outline Thickness
- Outline Color
- Blink Speed
- Network Replicated
- Change and Revert Outline properties
- Support manually adding outline
- ?not use Processing
- ?not use Stencil buffer
Code Modules:
- ?OutlinePlugin (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: Yes
Important/Additional Notes:
I only used the Unreal function, so I think it will work on all platforms, but I haven’t tested it.
Auto Mesh Outline