Description
AutoLightmapUEr
– You can now also use the actual surface area of the actor’s
static mesh for calculations, if you prefer.
Note that none of the default presets were made with this in mind,
so you’ll have to roll your own.
(The plugin lists all surface areas it’s calculated in the output
log to give you an idea of the values to use)
AutoLightmapUEr is an Unreal Engine editor plugin that allows you
to easily enforce consistency of lightmap density across your
level, saving precious memory and reducing lighting build
times.
AutoLightmapUEr goes through your level and adjusts every mesh’s
lightmap resolution according to its size in the world and the
preset values you specify. Need a new preset for a specific
project? You can add your own, finetuned to work just the way you
need.
– Reduce your lighting build times with minimal visual impact
– Keep static shadow sharpness consistent across all your level’s
props
– Instantly save untold memory and file size (ideal for mobile
games)