Ue3DFree Unreal Engine Free Assets

Baygall Habitat Brush

Original price was: 24.99UE.Current price is: 1.00UE.

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Link Source Fab Unreal Engine

Short Description

Baygall Habitat Brush ? A detailed habitat brush for creating lush baygall environments.

Description

Baygall Habitat Brush

 

This content pack is a preset foliage density brush, 56 unique meshes, 12 AR/VR ready botanically correct plants. Create a landscape in one stroke representing real-world data. A 30 x 30 meter example environment is included for reference.

Content:

  • This work was funded in part by a 2020 Epic MegaGrant: https://www.eurekalert.org/pub_releases/2020-05/uocf-egm051120.php
  • Virtual Nature projects are interdisciplinary collaborations between the University of Central Florida (UCF) digital media researchers and botanists, biologists, and ecologists. Read more about this work at The Harrington Lab at UCF:https://virtualnature.org/
  • Plant Field Guide: https://arboretum.ucf.edu/virtual/
  • Plant 3D Model Atlas: https://sketchfab.com/VirtualUCFArboretum/models
  • Check USDA Plant Hardiness Zone Map for correct locations: (https://planthardiness.ars.usda.gov/)

Features:

  • 12 AR/VR photorealistic, low-polygon plants
  • Individual variations, LODs, wind and light effects, all made using photographs taken in the wild
  • 56 unique meshes for use in Central Florida landscapes
  • Editable wind material with leaf rustle
  • Subsurface scattering maps for light transparency and reflection on leaf surfaces
  • 6 ground materials for use in landscape painting and some weeds for ground surface noise
  • 1 landscape for large-scale foliage painting (recommending brush size 4000)
  • Preset foliage densities for quickly painting foliage on large landscapes
  • 1 example natural community/ecosystem created from plant inventory and plant distribution GIS data for Central Florida

Plant list:

Central Florida

  • Dahoon Holly
  • Feay’s Palafox
  • Fetterbush
  • Flattop Goldenrod
  • Goldenrod
  • Hooded Pitcher Plant
  • Pond Cypress
  • Sabal Palm
  • Saw Palmetto
  • St. John’s Wort
  • Wax Myrtle
  • Wiregrass

 

Dr. Maria C. R. Harrington: Assistant Professor, Director of the Project

  • Zachary Bledsoe: Undergraduate Research Assistant: Team Lead, Environmental Artist, 3D Artist and Modeler, Unreal Engine Production Pipeline Lead, August 2017 ? August 2018
  • James Miller: Undergraduate Research Assistant: Lead Developer and Programmer, Unreal Engine, January 2018 ? August 2018.
  • Chris Jones: 2020 Epic MegaGrant contractor. Undergraduate Research Assistant: Lead 3D Artist and Modeler, Environmental Artist, and Unreal Engine, October 2017 ? August 2018. https://chrisjones3d.com/
  • Thomas Pring: Undergraduate Research Assistant: Programmer, Unreal Engine, HTC Vive, January 2018 ? August 2018.
  • Kellie Beck: Undergraduate Research Assistant: Arboretum Content Liaison, Graphic Designer, WordPress, January 2016 ? August 2018.

UCF Arboretum Team

Dr. Patrick Bohlen: Director of Landscape and Natural Resources and Arboretum

  • Jennifer Elliott: Assistant Director, Natural Resource and Arboretum Programs
  • Ray Jarrett: Coordinator of Urban Forestry and Land Management Programs
  • Amanda Lindsay: Senior Biologist
  • John Guziejka: Biologist / Urban Forester
  • Rafael Pares: Media Producer

Technical Details:

Baygall Habitat Brush

Number of Unique Meshes:

  • 56 total

Collision:

  • Simple

Vertex Count:

  • Each of the 56 meshes has variable vertex count including reduced hand-made LOD

LODs:

  • Mid LOD + Billboards for all assets except for clutter (meshes tested for AR/VR runtime efficiency)

Number of Materials + Material Instances:

  • 4 Master Materials
  • 51 Material Instances
  • 1 misc material

Number of Textures + Resolutions:

  • 2048×2048 – 3
  • 1024×1024 – 54
  • 512×1024 – 2
  • 512×512 – 31
  • 128×128 – 2

Supported Dev Platforms:

  • Windows YES
  • Mac NO (Not tested)

Baygall Habitat Brush

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