Description
Customizable Shooter Arms Anims
Attaching the magazine to the hand
during reload (only possible in UE 5.1 )
New
pair of independent hand controls, good for creating bolt action
anims, etc and How
to open anims made in previous versions
Modifying other anims without source
files
Free Weapon by Deadghost
Interactive
Note: Activate your Control Rig plugin before editing the anims.
It’s built-in Unreal, just check if it’s enabled. (Not necessary
for using the anims, only for editing them).
*New in UE 5.1 – making use of Unreal 5.1 new
Parent Constraint to bind the mag to the hand
during the reload. This was a requested feature!
Handcrafted animations for the Mannequin arms created inside the
Unreal Engine using Control Rig! Fully editable inside
Unreal to suit your needs, no Blender, Maya,
etc. needed! Each animation is accompanied by its
source file, which is the LevelSequence file in
which the animation was created in Unreal.
A custom Control Rig was created specially for making these
animations, which facilitates keeping both hands on the gun when
desired. The custom rig also has automatic
twisting of the forearm (lowerarm) twist bones when
animating the hands. This rig is included.
All arms anims and the arms custom rig were designed for the
Epic’s mannequin arms skeleton.
Includes a low poly rifle with a skeleton compatible with the
Deadghost Interactive’s KA74U
rifle, which is free in the Marketplace!
Includes also a custom rig made for animating the rifle skeleton
and this rig is compatible with both the included low poly rifle
and the Deadghost Interactive’s KA74U
rifle! (This rig can be seen as a quality-of-life
feature as it’s not required – you can also easily animate guns
with the FK
Control Rig that already comes with Unreal)