Description
Cyberpunk City Pack
video
Pack comes with over 30 blueprints that help to speed up level
creation process and keep performance optimized. Building system
that generates different type building exteriors with over 80+
variables to change for windows, sidewalks, dimensions, colors,
etc. Spline blueprints with various systems that helps to create
highways, rails with moving trains, sidewalks, traffic dividers
etc. Scattering systems that handles everything from debris scale
to far away cities.
A library with almost 290 different cyberpunk styled assets like
vending machines, signs, debris etc. Pack also includes nature
assets like foliage and rocks for surrounding desert biome.?
Landscape material allows to use four layers, hi-quality
textures, distance based details, tessellation and slope control
with landscape grass. Materials support dirt, damage, wetness and
parameters for color changing. Hero assets are using sub materials
for hi quality details. Layers are converted into material
functions. Assets are using material instances so it’s easy and
fast to make changes.
Every assets have LODs and collisions already set up. Level is
using fully dynamic lighting, procedurally spawned foliage and is
meant to show different ways to use assets. Level also have
different optimizations built in like culling volumes.?
Not built with networking in mind, will not work with static
lighting due to instanced meshes.
Discord server
Cyberpunk City Pack
Cyberpunk Environments in Unreal Engine with Our City Pack
Elevate your Unreal Engine projects with our Cyberpunk City Pack, a comprehensive asset library designed for efficient and visually stunning cyberpunk environments. This pack boasts over 290 meticulously crafted cyberpunk assets, including vending machines, signs, debris, and even nature elements like foliage and rocks for diverse biome creation.
Featuring 30+ optimized blueprints, building construction is streamlined. A customizable building system with 80+ variables allows for unique structures with varying windows, sidewalks, dimensions, and colors. Spline blueprints simplify the creation of highways, railways (complete with moving trains!), sidewalks, and traffic dividers. Intelligent scattering systems manage everything from close-up debris to distant cityscapes.
High-quality materials utilize four layers, advanced texturing (including distance-based details and tessellation), and support for dirt, damage, wetness, and dynamic color changes. All assets include LODs and collision settings for optimal performance. A fully dynamic lighting showcase level demonstrates asset usage and optimization techniques, including culling volumes.
**Key Features:**
* 290+ Cyberpunk Assets
* 30+ Optimized Blueprints
* Customizable Building System (80+ Variables)
* Spline-Based Road & Rail Creation
* Advanced Material System with Multiple Layers
**See it in action:**
* [Showcase Video](https://youtu.be/K6jUu6GAgVc)
* [Demonstration Video](https://youtu.be/WIo7hbXLqQM)
**Get Support:** [Discord Server](https://discord.gg/rSe6mg5)
**Note:** Not designed for networking or static lighting due to instanced meshes.