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Link Source Fab Unreal Engine

Short Description

Different Footsteps Sound System FPS Blueprint ? Automatically play different footstep sounds on surfaces in your FPS.

Description

Different Footsteps Sound System FPS Blueprint

This project contain several sets of sounds for each surface,
which are played in random order depending on the location of the
character.

The interval between sounds depends on the speed of the
character. So, for example, moving in a squat, the sounds of steps
will be played slowly having a wider

interval than when running.

Also, the interval between sounds depends on the length of the
step. By default, it is 95 cm. But you can easily change it to your
own. For example, if the step

is only 10 cm, then the sounds will play very often.

Existing surface types: Wood, Snow. Earth (Ground), Carpet,
Concrete, Creaky Wood, Sand and Stairs sounds. You can always
easily add or change your own surfaces and sounds by following a
very simple instruction. A flexible system allows you to change any
material to the desired and reproduce sound on a new surface.

Documentation

Youtube

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