Description
Dismemberment Gore System
This comprehensive dismemberment system contains a huge swathe
of content to allow your characters to gib and explode in showers
of gore, turning lifeless ragdolls into ripe watermelons. Our
scalable dismemberment system allows you to have as many
dismemberable pieces (or gibs) as you desire. All you need is any
3D software (3DS Max, Maya, Blender etc.) to split up your
character.
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To demonstrate the system?s capability, this project comes
with:
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- Fully rigged and animated zombie with simple AI mechanics
- 77 dismembering zombie parts, from skull fragments and brain
matter to severed limbs - Rigged and animated triple-barrelled shotgun with reload
shells - Simple FPS mechanics and zombie-spawning system to demonstrate
the joy of de-limbing zombies - Smart character materials with dynamic blood masks and
dissolving VFX - Particle effects and decals, from a muzzle-flashing shotgun to
Substance-designed blood decals - Swampy marshland environment with handcrafted Substance
textures, murky water and dense foliage
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This Unreal Project is packed with enough content to simply plug
our zombie gibbing system straight into your game or even start a
new game with our template.
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Watch this
video to see this system in action.
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Contact us at [email?protected] if you have any issues or
questions about our Dismemberment System!
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