Description
Displacement Landscape Material
A Tessellated Displacement material designed specifically for
use with Landscape Actors which allows you to blend between 10
layers (texture sets), the material also allows you to adjust
parameters for each layer individually via instanced values. The
setup of this material fixes the issues caused by using a standard
tessellation material on a Landscape Actor and allows you to
control LOD of the tessellation without interfering with the
Landscape Actor’s own LOD. The material also includes detail
texture support (Diffuse and Normal) as well as view distance based
surface variation to break up tiling at distance but retain surface
quality close to view.
Feature Update Video –
https://www.youtube.com/watch?v=rbfvj8S2CMs
Displacement Landscape Material for Unreal Engine:
**Title: Realistic Landscapes with Unreal Engine’s Displacement Landscape Material**
Create stunningly realistic landscapes in Unreal Engine with our Displacement Landscape Material. This advanced material elevates your terrain detail, generating incredibly high-fidelity displacement maps for truly immersive environments. Easily customize surface roughness, texture scaling, and displacement strength for precise control. Perfect for game development, architectural visualization, and film production. Download now and transform your virtual worlds with unparalleled realism. Boost your project’s visual fidelity and save time with pre-built, high-quality assets. Search “Unreal Engine Displacement Material” for seamless integration into your workflow. #UnrealEngine #GameDev #LandscapeMaterial #DisplacementMap #3DModeling #VFX