Description
Draw System
“Support UV from Hit Results” on the “project
settings” must be “true”!
Draw System allows you to draw right in the
game. You can also apply shaders to a drawn image (3 examples
included: frozen glass, height map and emissive booster).
Also, Draw System has many customization
options. You can change the colors, the thickness of the brush,
draw materials and additive (And not only additive) textures, blur
the image, copy it as many times as you want and wherever, and much
more!
Now you can also draw in widgets!
There are two component widgets that you can simply drag and
drop onto your interface just like other elements:
- UI_DrawCanvas – Drawing without a settings
screen. Suitable for such things as, for example, the signature
screen. - UI_PaintElement – An advanced item that
includes a settings menu. Suitable for in-game “paint” or
something like that.
Youtube link: https://www.youtube.com/watch?v=apXxD7WoLSk
Bonus: some amount different materials (snow,
grass and several small technical)
Bonus: Custom depth based reactive snow.
You may be interested in: Widget
Draw System
* This asset has nothing to do with the Widget
Draw System, except for a similar idea.
This asset is modular and very easy to learn. For initial work,
it is enough to use only one blueprint (BP_MainCanvas) and set
“Support UV from Hit Results” on the
project settings to true. All
features can be viewed on an example map or by opening a blueprint
and viewing my comments.