Description
EXPROP Non repetitive atlas materials
EXPROP lets you texture props and other surfaces using a single
atlas texture set. Either directly through the atlas master
materials provided or through the additional color ID master
materials. In addition there is also a set of blend master
materials that let you blend between two quadrants of the same
texture set. All sets also come with a non-repetitive tiling
function that allows you to eliminate any unwanted tiling effects.
This combination allows you to have one texture set for a variety
of assets and to get as much as possible from a single texture set.
Finally you can also turn off the Atlas option in the advanced
Atlas master set and have a non-repetitive tiling material.
Specifically the atlas set comprise of a 4,7,10,13 and 16
quadrant atlas setup which represent the basis for the other
masters. There are three variants of the atlas masters, a basic set
an advanced set and blend set. The color ID folder contains a
variant of the atlas set but with a color ID Mask selector that
allows you to select any color off your color ID mask.
* All materials and functions are compatible with ue5 early
release
Features:
* EXPROP functions can also be found in EXTILE PLUS?
Other Products:
Non-repetitive environment toolset
Advanced non-repetitive tiling material
Base non-repetitive tiling material
Landscape non-repetitive tiling material
Procedural generated material shapes
Join Extile on discord: