Description
gFur PRO 3 8 5
Important!
Unfortunately we are not able to further support gFur in terms
of bug-fixing and porting to new UE versions.
We have already put a lot of effort into gFur and we feel like
it should have a chance if people find it useful.
For now this is the best we have figured out so far (this is not
a license, you can find the license on github):
* gFur is now open source
* it’s free for non-commercial use
* in a hope to get it back on track and work with UE5.XX we will
grant free commercial licenses to meaningful donations of bug-fixes
and updates that make it work in latest UE versions
* if you are interested in a commercial license without donating
fixes/updates, contact us at [email?protected]
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You have to uninstall gFur Free first to get PRO
working.
Tutorials:
gFur PRO supports static meshes, skeletal meshes, animated morph
targets and has an advaced shader that allows you to blend between
two sets of fur strand thicknesses and fur tiling. Further, there
is support for fur clumping, wind effect and the package contains a
few more fur patterns and noise textures.
Changelog:
3.8.1
- new option to switch gFur LODs based on LOD switching of the
main mesh - new shader option “Alpha Offset LOD amount” (helps to
compensate lower layer count on LODs) - new function “Regenerate gFur” which allows for changes in
gFur in Runtime - export spline dialogue now shows amount of generated fur
strands for the native hair system
3.7.0
- bug fixes
- demo room
- advanced shader v2 with these enhacements:
– advanced color correction
– new (optional) AO algorithm
– enhanced rim lighting
– distance field collisions
– snow and dirt
Features:
- gFur shell generating component and gFur standard and advanced
materials - complete in-editor fur generation and grooming
- export of groom to UE native hair and fur
- Alembic import
- static mesh and skeletal mesh support
- animated morph target support
- custom depth support
- LODs with highly optimized toggleable physics
- shell bias (pushing the shells to outer regions where slicing
is the most visible) - noise for shell vertices along normal to break up the slicing
(may be a stylistic choice) - runs on non-dx 11 hw without physics
Note: Lion and elk from the other images are
NOT part of the package.