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GraphQL with Blueprints AWS ? Integrate GraphQL with Unreal Engine Blueprints and AWS services for fast and scalable backend communication.

Description

GraphQL with Blueprints AWS

Video Tutorial:

https://www.youtube.com/watch?v=7piFqM9OGZw

https://www.youtube.com/watch?v=MmGKu08iTTw

https://youtu.be/GSqle1tsp18

?Video Tutorial: https://www.youtube.com/playlist?list=PL9BLqOUwm7Rqgn7GQZoTkZPFvy9K7rarF

Discord: https://discord.gg/BZJJshZ

SUPPORT + DOCUMENTATION + VIDEO TUTORIALS AVAILABLE FOR
VERIFIED USERS – VERIFICATION INSTRUCTIONS ON DISCORD

DISCORD: https://discord.gg/BZJJshZ

Because of there are some graphql implementations are different
with the graphql implementation I’m using, for example Apollo and
hasura which is widely used, Apollo supports graphql-ws subprotocol
as well but it’s not enabled by default, you can use this plugin
with Apollo or hasura by changing some of its code, you can use
firecamp to figure out which one you are using, we changed this
plugin’s name to GraphQL with Blueprints for aws
appsync

We will work on graphql for Apollo and hasura if there
are a lot of customers want it.

We will provide a custom subscription handler for now.
you can implement Apollo or hasura with their sub protocol
document.

https://github.com/apollographql/subscriptions-transport-ws/blob/master/PROTOCOL.md

https://github.com/enisdenjo/graphql-ws/blob/master/PROTOCOL.md

for hasura, don’t forget to add Sec-WebSocket-Protocol header
to tell which subprotocol you are using.

https://hasura.io/docs/latest/subscriptions/postgres/index/

Our Discord support team has 10 years of experience in
aws, linux, macOS, iOS, android, windows, and cloud
technology.

GraphQL is a query language for your API, and a server-side
runtime for executing queries by using a type system you define for
your data. GraphQL isn’t tied to any specific database or storage
engine and is instead backed by your existing code and data.

You may want to access your lambda functions or dynamodb tables
in your dedicated server. but expose your access key id and secret
key to access lambda and dynamodb directly is unsafe because unreal
will package it into your client too. So, here comes AppSync, you
can access lambda function and dynamodb tables with graphQL. with
WAF, you can limit only access requests from aws servers will be
accepted and the others will be dropped. safe and easy.

With this plugin, you can subscribe a subscription query in
graphql. So that you don’t need to query dynamodb table in every
tens of seconds. you can subscribe update, create and delete event
to track the modifications to dynamodb tables.

When you create your game, you may want player know his
friends’ state, whether he is online or not. and want to get
invitation pops up immediately when it’s sent. This is made
possible through communicating to dynamodb or rds tables through
graphql.

it supports API Key, OIDC and cognito user pool, IAM as
credential.

all nodes are latency functions and multi-thread support.

which also means you can’t use them in normal function. you can
use them in blueprint graph and macros.

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