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Short Description

HACKING SECURITY ACCESS ? Add hacking mini-games and terminal access systems with this secure and immersive blueprint setup.

Description

HACKING SECURITY ACCESS

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Note: The latest version of this project is
available in all versions of UE4 and UE5 that we
propose.

Version 2.2 – December 11, 2022

VIDEO
DEMO

General fixes and enhancements, especially for UNREAL ENGINE 5
and 5.1.

  • [fix] UI SelectWeapon fixed on UE5.
  • [fix] textingUE4 montage error fixed on UE5.
  • [Improvement] add force show password when hacked (more
    ergonomic for third person mode).</li>
  • [New] New version of the blueprint weaponPhoneCode : the phone
    system to find password, more efficient and stable (old version
    does not work on UE5).
  • [fix] The weapon selection interface (SelectWeapon) no longer
    displays the next weapon if it is identical to that selected.

Version 2.1 – April 9, 2022

VIDEO
DEMO

  • [Fix] Fade begin game for 4.27
  • [Fix] gate blueprint actor for 4.27
  • [Fix] ui select weapon for 4.27
  • [Fix] ui arrested for 4.27

Version 2.0 – April 4, 2022

VIDEO
DEMO

  • Completely revised code
  • Optimization and new way of using the digipad and card
    reader.
  • Switch to 1st and 3rd person in real time.
  • Artificial intelligence that can use card readers, doors,
    digipads and even hear the player and do a routine.
  • The hacking phone is now physical and in the player’s hand
    (before it was a UI)
  • Open everything you want with the cardreader/digipad/simple
    button.
  • Intuitive and customizable use.
  • Adding new interactive objects : box / gate / key / simple
    button
  • Switch to digipad / simple button or cardreader with a
    parameter (on the same blueprint actor)
  • New inventory System

Version 1.0 – 1.2 – May 11, 2021

VIDEO
(deprecated)

HACK SYSTEM BLUEPRINT AND UI (NEW)

  • A mobile phone allowing to hack the digipads, the program does
    not know the code, it behaves like a real hacking program: it tries
    random passwords, to avoid waiting too long, the program has a
    limit of 200 to 500 tests before finding the right code (10-30
    seconds)

FIRST /THIRD PERSON CHARACTER

  • Switch to first & third person in game, the gameplay change in
    real time
  • Basic LineByChannel System
  • Inventory System: you can ADD/GET/SET/REMOVE objects in your
    inventory

DOOR

  • Open and close the door automatically
  • Customize the door (with card reader or with digipad)
  • Handles are animated
  • Dynamic light (open: green light and close: red light)
  • Customization
  • Close the door after authorization access.
  • Duration to close the door.

CARD READER with door sound and
animation

  • Detect (with LineByChannel) if you have the right card and open
    the door
  • A card animation
  • Two Sided
  • Customization
  • Remove the card after the door opens
  • Duration climb light
  • Change sounds dynamically with variables
  • Animation from the card

DIGIPAD with door and sound

  • Hit collision with LineByChannel
  • Two Sided
  • Customization
  • Change the password and the size
  • Custom color text with material instance and everything

COLLECT ITEMS

  • Pickup system
  • add the item to the player’s inventory

PROPS

All objects were created on 3DS MAX: UV’s generated.

AI

Artificial intelligence that can use card readers, doors,
digipads and even hear the player and do a routine.

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