Description
Hyper Equipment Manager v2
Hyper Equipment Manager v2
Manage all your static and skeletal mesh equipment. Includes master posed skeletal mesh.
Hyper Equipment Manager v2 is the ultimate asset for managing and equipping various items in your Unreal Engine game. With its advanced features and user-friendly interface, this asset makes it easy for game developers to create a seamless and efficient inventory and equipment system. The asset offers a wide range of features such as drag and drop functionality, customizable inventory slots, and easy integration with existing game systems.
Hyper Equipment Manager
Have you ever wanted to swap a tool, equip a weapon, hat, ring, backpack, or even change clothing like a shirt? Have you asked yourself how to manage all your relative offsets easily over a hundred equipment items? How to Dual Wield? How to manage genders in equipment? How to replicate it? This is your solution!
Key Features
This system is very extensive, the core features are as follows:
- Static Mesh Equipment
- Skeletal Mesh Equipment
- Master Pose Component, for swapping character skeletal meshes
- Dual Wield
- Latent Animation Handling
- Gender-specific equipment
- Ammo Management
- ~100 equipment examples
Basic and Advanced components
The core of this system is equipping and equipping items. But to show all capabilities of this system it also includes a lot of other systems on a basic level. These basic systems are just here to showcase how the product can be used and are not intended to be the core of this system. However, due to these basic systems, the integration is flawless with my other systems.
Don?t worry, if you do not want to use my other modular assets, it is no problem. You can use the basic integrations as an example of how to integrate into your own.
The integration examples that are included are:
?????????Basic Inventory System: pick up items and perform actions on them.
?????????UI Manager: handles the creation and deletion of HUD elements. A beautiful Survival Based Theme UI is used as an example.
?????????Basic Equipment manager: equip tools and weapons at a socket and be able to perform an action with it.
?????????Basic attribute manager: change attribute values on certain events
?????????Basic combat:?do damage with equipment.
?????????Basic building system: place items from an inventory into the world
?????????Interaction: For any interaction in the world
Extended Movement Component
This system includes a basic ?Extended Movement Component?. It is capable of
?????????Handles player inputs via the Enhanced Input System. It uses input mapping and I have included an advanced method for handling and dynamically linking and unlinking mapping contexts.
?????????Provides a central place for the replication of montages, particle effects, spawning actors, and sounds.
?????????Is full of useful functions related to your character: Switch Global orientation between strafing and forward-facing character, Define Gender,?get active camera component, and more
?????????Manages the camera of the player. It includes: zooming, switching between shoulder cameras, and basic first-person view
About Hyper
Hyper is empowering virtual world builders like yourself. Eric Ruts is running it and is the creator of all assets.
Hyper Equipment Manager v2