Description
Hyper Interactive Foliage v2
Spawn foliage procedurally or manually in your world and pick it up. Includes berry picking.
Hyper Interactive Foliage
Have you ever walked in an open world and seen all kinds of foliage around you to pickup like sticks, rocks, flowers, berries from in bushes, leaves, feathers, mushrooms, and more? Do you also want this in your game? This is the system for you!
Key Features
This system is very extensive, the core features are as follows:
- Spawn Foliage manually
- Spawn Foliage via Unreal Foliage spawner
- Spawn via Procedural foliage spawner
- Pickup foliage and add to inventory
- Berry Picking from bushes
- Respawn foliage
- Respawn in radius option
- Do not respawn option
Basic and Advanced components
The core of this system is spawning and picking up foliage. But to show all capabilities of this system it also includes a lot of other systems on a basic level. These basic systems are just here to showcase how the product can be used and are not intended to be the core of this system. However, due to these basic systems, the integration is flawless with my other systems.
Don?t worry, if you do not want to use my other modular assets, it is no problem. You can use the basic integrations as an example of how to integrate into your own.
The integration examples that are included are:
?????????Basic Inventory System: pick up items and perform actions on them.
?????????UI Manager: handles the creation and deletion of HUD elements. A beautiful Survival Based Theme UI is used as an example.
?????????Interaction: For any interaction in the world
Hyper Interactive Foliage v2