Description
InGame Date and Time
Ingame Date & Time is a plugin to enable working with a
calendar/time system within your game world. You can use the
standard calendar, or define your own calendar with custom named
periods. For example, in a space game, you could create your own
galactic calendar.
The system is suitable for any type of game with a persistent
world. It’s also ideal as a way of driving graphical time-of-day
systems, or other time dependent effects such as dynamic weather or
seasonal appearance changes.
– Use built-in standard (Gregorian) calendar, or custom defined
calendar.
– Specify times/durations using shorthand text input.
– Add/subtract time and duration values.
– No more scheduling of game events in terms of realtime seconds
– work entirely within your game world time system.
– Create blueprint timers, and optionally attach any data to be
passed to timer event handler.
– Flexible formatting options makes creating time and date UMG
widgets very easy.
– Precise sun position calculation included for Gregorian
calendar, taking into account latitude and longitude, ready to plug
into a graphical time-of-day system.
– In-game clock respects game pause/time dilation, but can also
be paused or modified independently.
– Easily save and load clock state as part of a save game
object.
– Options for dynamically adjusting clock speed, or simulating
passage of game-world time to reflect realtime passed since game
was last saved.
– Network ready – clock runs on server with smoothed client-side
ticking.