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Short Description

Lightning Fast ? A highly optimized lightning effect system for creating realistic storm and energy-based visuals.

Description

Lightning Fast

Lightning Fast

Realistic lightning flashes/bolts/strikes/discharges/beams and everything about electricity in one compact.

Lightning Fast is?a powerful combination?of materials?and blueprints that implement?a wide range?of realistic and stylized electricity effects. There are multiple ways of using Lightning Fast in games and movies, starting from lightning bolts in the background flashing lightning bolts during a storm through electric fences to devastating lightning guns and spells. This system is designed to achieve all those effects at high performance and AAA quality at the same time.

Supported effects:

  • flashes/bolts/strikes
  • beams/chains/splines
  • discharges/electrocute/volume/fences
  • trails/ribbons

Character skills:

  • lightning gun
  • lightning trail in the slow-motion run
  • lightning AoE
  • hit/electrocute reactions

The Lightning-Fast Mesh combined with Lightning Fast Material has some valuable features and properties that are very important in VFX production.

  • can be used with spline meshes
  • can be scaled and keeps the proper shape
  • can be used in particle system
  • can be watched from every angle

Update 1.1

  • Added network replication
  • New ambient light in lightning bolts

Technical Details

Features:

  • GPU-friendly and optimized for all platforms
  • Wide range of high-quality effects
  • Two types of beam rendering (spline mesh/billboard mesh)
  • Integrated with dynamic lights and material light functions and splines
  • Over a hundred customizable parameters in materials
  • Spline based shape of the bolt easy to adjust to the scene
  • Multiple animated lines rendered in a beam
  • Depth fade effect, glow, line color, refraction, distortion
  • Procedural beam texture
  • Dynamic branch masking and fading effect
  • Everything implemented in the blueprints shows
  • Parameterized cascade particles
  • Skinned skeleton mesh and advanced X-ray material

Package Size: 16MB+29MB demo

Materials: 5 (14 instances, 9 material functions)

Textures: 1

Blueprints: 10

Meshes: 10

Emitters: 11

Additional:

  • Prototype pack textures and materials created for demonstration purposes
  • Lightning mesh generator/editor – an advanced tool prepared for editing and generating lightning meshes that allow the implementation of an external lightning propagation class. It contains an additional library of functions that helps to create static meshes.
  • Example map with 14 use cases

Network: Yes

Supported Development Platforms: Windows

Ray Tracing: No

Mobile: Yes

Forward Rendering: Yes

Lightning Fast

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