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Military Formation V1 V2

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Link Source Fab Unreal Engine

Short Description

Military Formation V1 V2 ? Advanced military AI formations for strategy and combat games.

Description

Military Formation V1 V2

Military Formation V1 V2

Make yourself a platoon following you everywhere with different formations by images.

I propose a blueprint script that will allow you to have soldiers who will follow you everywhere on different formations.

On 4 different positions (v1):

  • Square
  • Line
  • V Shape
  • Random

It includes 3 meshs from the ” particles effects” project in the learn section. (warSpoil)

  • SM_Cave_WarSpoils_Helmet
  • SM_Cave_WarSpoils_Shield
  • SM_Cave_WarSpoils_Sword

For the updated version :

I use 64×64 images to work with black and white.

Compression Setting : VectorDisplacementmap(RGBA8)

TestPointsPattern is your savior that can make your life easy.

Test button to test your config

  • Scaling for spacing the soldier
  • Near equals to adjusts the detection
  • X/Y debug line put the number of lines
  • Radius distance is to detect the closest point on segment ( check debug to understand)
  • Near equal leader is to detect the red pixel
  • Leader to check if there a leader or not
  • leader space will let you put soldier closer to you

Have fun understanding the behavior, it’s only here to give you an exemple of how you can work with this system.

Technical Details

Features:

  • ?Fully Custom number of soldier
  • ?Real-time movement

Number of Blueprints: 3 (character, AI and test images)

Number of CPP: 2 (1 .h and 1 .cpp)

Input: base + inside blueprint

Documentation: In project

Meshs: 3 meshs from the “particle Effects” learn section (warSpoil)

  • SM_Cave_WarSpoils_Helmet
  • SM_Cave_WarSpoils_Shield
  • SM_Cave_WarSpoils_Sword

Military Formation V1 V2

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