Description
Ninja Starter MoCap Pack
30+ Ninja Motion Capture Animations.
INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, Star Throw & Transitions.
21 Animations, 6 Aim Offsets, Split Jump
All Root Motion and In-Place(IPC)
50 Total Animation Files.
REV. 2.7
- All animations included as Root Motion and In-Place with IPC curves.
- Combat Walk/Jog/Run
- Star Throwing Animation – Shuriken model Included.
- Turn Loops – Combat pivot left and right.
- Aim Offsets – Look Up and Down.
- Split Jump
- Relaxed Stand matches “Mobility” Stand – For seamless integration with other MCO Animation Packs.
- New “NJA” Prefix
Technical Details
- Engine 4.15 – 4.xx
- For Engine 4.14 and previous: – All FBX Source animation files are included and can be imported perfectly including IPC.
- All animations included as Root Motion and In-Place with IPC.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- New Star Throw Animation – Shuriken skeletal mesh Included. NOTE: The Shuriken itself is NOT animated.
- New “NJA” Prefix
- Reference Pose is an “A”.
- ?A? and ?T? pose files included to change the default retarget manager stance.
- Source Animation import and A/T Poses explained here: ?A? POSE OR ?T? POSE CONVERSION
- “Relaxed Stand” now matches “Mobility Stand” – For seamless integration with other MCO Animation Packs.
- High, Medium and Low Platforms static meshes included.
- Archive of previous Version 1 Animations is included.
- All animations are on the UE4 template skeleton with IK bones.
- FBX source files are also included as single Take animations on the UE4 template skeleton. They are in ?ProjectSourceFBX? (not visible in the editor).
- A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
Ninja Starter MoCap Pack