Description
Physics Doors And Keys
UE5 Ready!!
In this project you will be able to open, close and push assets
using physics and also decide if the assets needs a key to open or
not and many other features.
These mechanics can be integrated into a horror game to achieve
immersion and helps to create a horror atmosphere or just for
interactive architectural tours.
You can customize any part and comportment of the assets.
In the tag of the keys you can write the name of the door that
they open.
You can change the key model or the color of the tag or
text.
Each part of the assets have sound when the player interacts
with it. For example, depending on the speed the door will make
more or less noise when moving and on the hit when closing.
The state of the assets is stored on a external
file.
If you have collected some key or opened a door when you quit or
return from another level the state of the asset remains the same
as when you left it.
“PhysicalDoorsNKeysSavedSaveGames”
*All developed with blueprints
There are 6 types of physic actors. You can adapt any of these
to integrate to the way you want.