Description
Procedural Climbing with Control Rig
Procedural Climbing with Control Rig
Climbing logic in Character Blueprint, Anim Graph, and Control Rig animation. Driven by logic, no climbing animations needed!
Technical Details
Features:
- ?Character Blueprint for movement logic
- ?Updated Anim Graph
- ?Control Rig for natural and adaptive movement while climbing.
- Includes interactive hand reaching and falling foot placement in control rig.
Animation types (Root Motion/In-place): Control Rig directly ties with root movement.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Setting up is easy. Simply copy logic from the BP_ThirdPersonCharacterClimb character blueprint (Do not forget the “Climb Trace” function logic), and the AnimGraph logic, including event graph. Make rules for going into climbing from Main States in your animation blueprint. Will always default when exiting climbing for simple rule settings. Or just simply use provided character with logic already in place.
Procedural Climbing with Control Rig