Description
Procedural Gunshot Sounds
Preview: youtu.be/__wNQdYtH8g
This asset contains fire weapon sounds for any shooter game:
? 3 types of Pistol shot sounds
? 3 types of Rifle shot sounds
? 2 types of Sniper Rifle shot sounds
? 3 types of Sub Machine Gun shot sounds
? 3 types of Shotgun fire sounds
? 2 types of Machine Gun shot sounds
? 2 types of Silencer gun shot sounds
? 3 type of knife attack sound (air, object, flesh)
? 3 types of trigger pull sounds (out of ammo)
? 3 types of casing drop (small, big, shotgun)
? 2 types of silencer attach/dettach sounds
? Reload sounds different for each type of weapon
? Sniper rifle scope turn on/off
? Gun drop sound
? Gun pick up sound
? Gun equip sound
All sounds are procedural it means that each sound is divided to
3 parts: start, middle and end. Each part has 3 versions played
randomly. So there is 27 variations with only 9 sounds.
There are separate bullet reloading sounds for Sniper Rifle and
pump bullet reloading sounds for Shotguns which you can setup after
each shot.
There are also different reloading sounds for each type of
weapon. There are made with single sounds like pulling out/pushing
in cartridge, pulling guncock, etc. There are mixed in Sound Cues
with delay nodes so you can easily set timing of the sound to your
animation.
There are gun equipping sounds mixed in Sound Cue with separate
fabric and gun clicking sounds to adjust timing to animation.
There is a small Blueprint setup to play casing sound where
casing drops. So when you move away from dropped casing, sound
stays in the the place where Casing hit the ground. Casing sounds
are also procedural.
Check my tool for Data Visualization made with Unreal Engine 5:
https://neatchart.io/