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Short Description

Procedural Vehicles Four Pack ? A pack of four procedural vehicles, optimized for dynamic game development and simulations.

Description

Procedural Vehicles Four Pack

Procedural Vehicles Four Pack

This product is available separately:

Pick-Up Truck

Hatchback

Sedan

Van

Overview

This asset is filled with a lot of features. I highly recommend reading the documentation and watching the videos to fully understand the scope of this asset. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.

  • Fully replicated for multiplayer
  • Infinite variations
  • Advanced Drivable Blueprint – Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.
  • Functional odometer/RPM + animated gear stick/steering wheel
  • Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.
  • Destructible (windows, side mirrors, antenna, wipers)
  • Advanced Event Buttons that allow you to randomize the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping
  • ~100 exposed procedural parameters
  • Fully customizable paint jobs – Custom Albedo Masks
  • Foliage and Moss Simulations (22 unique foliage meshes and 20 shared foliage meshes per vehicle)
  • Expandable Proxy Mesh System
  • Custom hand-modeled simplified collision meshes
  • Hand-made and calibrated LOD’s and single draw-call proxy meshes
  • Animated, sound effects, particles – Game-ready and optimized!

Procedural Vehicles Four Pack

A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:

  1. Each Individual Wheel
  2. Each Individual Door
  3. Steering Wheel
  4. Gear Stick
  5. Boot
  6. Hood

Level Designer Friendly

Procedural Vehicles Four Pack

Extensive designer tools allow you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the randomization tools, as opposed to the construction script.

Procedural Vehicle Generation

Produce near-infinite vehicle variations with the custom BP_Interactable blueprint. ~100 exposed parameters give you complete control over the vehicle’s randomization. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.

Instanced Dynamic Meshes

Custom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD’s are made by hand and each LOD screen size is adjusted for the best results.

Foliage Tools and Integration

In Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.

Interior and Bonuses

A high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.

Foliage (Leaf/Moss coverage)

Mesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.

Sound Effects and Particles

Sound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.

Smart Actors

These actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn’t or leaves from spawning when they shouldn’t. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.

Technical Details

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