Description
Realistic Bullet, Rifle, and Scope
Video example and usage: www.youtube.com/watch?v=t032ougMQIU&feature=youtu.be
Documentation:
https://drive.google.com/file/d/1Be0Xyfkrk_yxWN5ddukHqDydXG0iwmc4/view?usp=sharing
Fully simulated firearm, bullet, and optic that comes with a set
of FPS arms, an example rifle, and an example scope to use. The
bullet is affected by gravity, air resistance(drag), and wind. The
optic can be adjusted to compensate for bullet drop and wind in
mill radians. Set your firearms accuracy using MOA (minute of
angle). A firearms accuracy is usually defined with MOA, so 1 MOA
means your rifle will shoot and hit the target within 1 inch of
where you were aiming at 100 yards, 0.25 MOA means your bullets
will impact within a quarter of an inch from each other at 100
yards. This is meant to be simple in terms of setup while still
allowing you to customize the system’s essentials while letting my
code handle the brunt work in the background. Everything necessary
is exposed to blueprint along with several events and blueprint
callable functions already setup for you.
This is setup to work in a multiplayer environment with basic
cheat prevention checks as well as some options to control how you
want the bullet to be replicated.