Ue3DFree Unreal Engine Free Assets

Link Source Fab Unreal Engine

Short Description

Roguelike Multiplayer ? A multiplayer roguelike template with procedural generation and combat mechanics.

Description

Roguelike MultiPlayer

Roguelike MultiPlayer

Below everything works 100% Blueprint in Multiplayer.

100% Blueprint ready multiplayer sample game projects which has all the parts and functions ready to let you create your own multiplayer game with it.

Features:

? Ready to go multiplayer system

? AI Bots 100% blueprint which work in multiplayer as well

? Multiplayer Inventory

? Menu Settings for Sound and more

? UMG Damage and Health bar

? Random Dungeon generation

? Item Pick Up System

? Item Drop System

? Fight System with Damage

? Trap Functions

? LevelUp Experience System

? Procedural Dungeon Creating System

Technical Details

Number of blueprints?32

List of features?

2D_SoundManager

3D_SoundManager

AICharacter_Controller : Control over AI’s attacks

EnemyCharacter : Handles the base of enemy AI

AIInterface : Enemy AI’s interface

AnimeInterface : Animation interface of the character

BTS_VisionCheck : Handles enemy AI’s vision check

BTT_Attack : Attack start for enemy AI

BTT_SetWalkSpeed : Adjusting the movement speed for enemy AI

BTT_WanderToPoint : Control over random movements for enemy AI

PlayerCharacter : Handles the player character

Punch : Attack collision for the player

SwordTemplate : Sword collision for the player

MagicTemplate : Magic (fire attack) for the player and enemy

TrapBP : Handles the traps in the dungeon

BomBP : Handles bombs within the game

BP_Relevancy : Treasure box for items

DropItemTemplate : Items been dropped

WorldData?Data for automatically generating a map

GameStart?Start the map generation process.

GenerateAsset?Generate assests such as enemies, treasure chests, traps

GridData?Generate walls and floor

AABB?Room data

QuadtreeSetup?Set the size of the room.

Floor?Floor mesh.

Slope?Mesh the staircase towards the next level and handle the change in level

Wall?Mesh for the wall

NextStageTrigger?Trigger to create a slope (stairs to the next level)

RL_GameInstance?Save the data as you proceed to the next level.

RL_GameMode?Start the game and process the player’s login

RL_PlayerController?Process player spawning

RL_PlayerState?Save player state

Roguelike MultiPlayer

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