Description
Roguelike MultiPlayer
Roguelike MultiPlayer
Below everything works 100% Blueprint in Multiplayer.
100% Blueprint ready multiplayer sample game projects which has all the parts and functions ready to let you create your own multiplayer game with it.
Features:
? Ready to go multiplayer system
? AI Bots 100% blueprint which work in multiplayer as well
? Multiplayer Inventory
? Menu Settings for Sound and more
? UMG Damage and Health bar
? Random Dungeon generation
? Item Pick Up System
? Item Drop System
? Fight System with Damage
? Trap Functions
? LevelUp Experience System
? Procedural Dungeon Creating System
Technical Details
Number of blueprints?32
List of features?
2D_SoundManager
3D_SoundManager
AICharacter_Controller : Control over AI’s attacks
EnemyCharacter : Handles the base of enemy AI
AIInterface : Enemy AI’s interface
AnimeInterface : Animation interface of the character
BTS_VisionCheck : Handles enemy AI’s vision check
BTT_Attack : Attack start for enemy AI
BTT_SetWalkSpeed : Adjusting the movement speed for enemy AI
BTT_WanderToPoint : Control over random movements for enemy AI
PlayerCharacter : Handles the player character
Punch : Attack collision for the player
SwordTemplate : Sword collision for the player
MagicTemplate : Magic (fire attack) for the player and enemy
TrapBP : Handles the traps in the dungeon
BomBP : Handles bombs within the game
BP_Relevancy : Treasure box for items
DropItemTemplate : Items been dropped
WorldData?Data for automatically generating a map
GameStart?Start the map generation process.
GenerateAsset?Generate assests such as enemies, treasure chests, traps
GridData?Generate walls and floor
AABB?Room data
QuadtreeSetup?Set the size of the room.
Floor?Floor mesh.
Slope?Mesh the staircase towards the next level and handle the change in level
Wall?Mesh for the wall
NextStageTrigger?Trigger to create a slope (stairs to the next level)
RL_GameInstance?Save the data as you proceed to the next level.
RL_GameMode?Start the game and process the player’s login
RL_PlayerController?Process player spawning
RL_PlayerState?Save player state
Roguelike MultiPlayer