Ue3DFree Unreal Engine Free Assets

Link Source Fab Unreal Engine

Short Description

Spell Cast System ? A robust spell casting system for Unreal, enabling dynamic magic effects and customizable spell behaviors.

Description

Spell Cast System

Video: Link
(Tutorial for older version)

A stand alone system that can be added to any character, allows
creation of basic spells/abilities,

adding these spells/abilities to the character’s spell book,
allowing them to select active spell/ability and to
conjure/activate it. each character spawns its own instance of the
system so that

each can have its own “spellbook”. Spells/Abilities are
divided into a blueprint and

data component where the blueprint component represents the look
and the logical behaviour and the data component holds the name,
description, cast time,

power, type, school etc. there is a datatable that holds the
data of all spells/abilities.

Spells/Abilities are added from the database to the pawns
spellbook using a simple function.

A target actor can be speficied when casting, if target
isn’t

specified the spell/ability travels from the Caster actor (or
how ever programmed), The system has been tested with the Top Down,
FIrst and Third Person templates.

Because each spell/ability is a separate blueprint, you could
program its logic to do anything you may need

The asset packs comes with 2 sample spells/ability
(fireball),(HealingBall) you need to provide your own particle
systems/meshes/animations/sounds for your spells.

There is an optional UI that can be disabled.

This UI contains: currently selected spells/abilities, action
bar that can be key-bound with a single function, spell cast
progress bar. and a spellbook.

Any questions, problems, or bug reports, contact me on:

Skype: Sarr_50

or email: [email?protected]

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