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Short Description

Surface Trails ? A system for generating realistic surface trails, perfect for vehicles, creatures, or moving objects.

Description

Surface Trails

***Monthly Unreal Engine Sponsored Content product for
October 2021***

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Content?

Video: https://youtu.be/q66uIcjD8gI

Tutorial: https://youtu.be/hHZwvYIkuwg

Surface trails system allows you to capture trails from
characters or any other objects on a surface by attaching spherical
components to them. As main usage example there is snow landscape
demo with walking character and physics objects leaving deformation
trails after them. 100% Blueprints.

Features:?

  • Trails are captured and stored in some area (configurable)
    around player’s camera, so this system is independent from map
    size.
  • Attenuation of old trails can be configured (can be set to zero
    so the trails stay forever inside defined area around camera).
  • Trail shape is defined by spherical components with
    configurable hardness. So for definition of a box, for example, you
    need to attach several components to it (components count depends
    on required accuracity, in example scene there are 8 components per
    box and 2 components per character foot).
  • Actors are marked as trails receivers by applying special Tag
    to them.
  • System can be used for big variety of cases (trails on water,
    grass crumpling, any other surface VFX) by draging one material
    function into material.
  • Snow landscape example includes photogrammetry based dirt
    material appearing under the snow.

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