Description
Surface Trails
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October 2021***
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Content?
Video: https://youtu.be/q66uIcjD8gI
Tutorial: https://youtu.be/hHZwvYIkuwg
Surface trails system allows you to capture trails from
characters or any other objects on a surface by attaching spherical
components to them. As main usage example there is snow landscape
demo with walking character and physics objects leaving deformation
trails after them. 100% Blueprints.
Features:?
- Trails are captured and stored in some area (configurable)
around player’s camera, so this system is independent from map
size. - Attenuation of old trails can be configured (can be set to zero
so the trails stay forever inside defined area around camera). - Trail shape is defined by spherical components with
configurable hardness. So for definition of a box, for example, you
need to attach several components to it (components count depends
on required accuracity, in example scene there are 8 components per
box and 2 components per character foot). - Actors are marked as trails receivers by applying special Tag
to them. - System can be used for big variety of cases (trails on water,
grass crumpling, any other surface VFX) by draging one material
function into material. - Snow landscape example includes photogrammetry based dirt
material appearing under the snow.