Description
The Forest
The Forest
Use trees to build a forest, shrubs to fill in the views,
boulders to create blockades, rocks to create interesting areas,
paint with landscape layers to automatically fill the ground with
procedurally distributed ground cover, including ferns, dead
branches, roots, clover, down to small rocks and pebbles.
Use the unified wind and wetness shader to define the wind and
wetness amount on a global scale, without having to modify every
asset or material, simply by inputting a value between 0-1. You can
use 0 to simulate calm winds and dry environment or go up to 1 to
simulate stormy winds and wet environment. You can even decide the
wind direction without having to do anything complex. Combined with
particles and other effects, the end result is truly
spectacular.
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