Description
The Perfect Tile System
Video: youtube.com/watch?v=4kI9uPyPsLg
The Perfect Tile System is a material built to handle tile
variation at a very large scale. It allows artists to design
different types of tiling surfaces including solid tiles, glass
tiles, frosted glass tiles, metallic tiles, bricks, wooden
paneling, and much more. It also allows game artists to render
large surfaces with great variation in realtime. The system is
fully scalable down to extremely cheap rendering options and up to
supporting complex surfaces with parallax occlusion, Direct X 11
tessellation, subsurface scattering, clear coat rendering, and
more. The basic set includes the material, fully annotated, 65
presets showcased in an example map, a PDF user guide, a few
material functions, and a collection of art assets and tile maps
for tiles of different shapes and sizes. Textures, normal maps, and
masks are included for bricks, stone, and wooden surfaces. With the
Perfect Tile System, anything is possible!