Description
True Horror First Person View
True Horror First Person View
Initially designed for the Backroom game genre, it can easily be used in more general horror games in terms of style.
Player:
The First-person have full-body and is based on Lyra locomotion. It utilizes linked layers and a safe threads method from the Lyra starter pack, implementing walk, jog, and sprint methods, along with distance-matching techniques through start-stop and pivot animations.
Note: this character is not the lyra character. Is hand-made from scratch . Do not contain weapon logics or else.
- True First Person Full-body
- Smooth Camera Movement
- Full range of movement
- Natural CameraShake
- Smooth Interact Crosshair
- Basic Interaction & Pickups
- Dynamic Footstep Sounds
- Post-Process Effects
- Turn in place
- realist crouching
- Auto depth of field camera
- Distance matching (for jump)
- full camera system with VHS , real time date , and real-time stopwatch.
- Ai humanoid interaction (catch and die)
- Ai Tentacle interaction (catch and die)
- Health regeneration
- Flashlight / Flashlight pickup
- camera zoom (work with DoF camera and camera mode)
- Damage System.
- Pause menu
Mecanics:
- Spline line system : designed to be combined or not with event trigger for spawn the creature along spline for scripted sequences and more complex movements.
- Tentacle Pawn for Spline Line.
- Humanoid AI – Roaming, Roaring, Chasing, patrolling and Attack
- Tentacle AI – Roaming, Roaring, Chasing, patrolling and Attack
- Door Bp (with physics)
- ‘Noclip’ teleportation
- Playable Tentacle Monster
- Weather system.
- Sequences spawning
- Game Over
- Pause
True Horror First Person View
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