Description
AnyShape Button Plugin
AnyShape Button Plugin
A plugin for Unreal Engine 5 that extends the functionality of UMG buttons, allowing the creation of button geometry using textures or materials.
Now you can create UMG buttons with your custom geometry based on textures or materials!
Features:
- ?reate custom button Hit-Test geometries using a texture or material mask.
- Unlimited Hit-Test geometry options for buttons, allowing buttons to be of any shape, not limited to native button shapes.
- Fully optimized
Technical Details
Code Modules:
- ?AnyShapeButtonPlugin (Runtime)
- ?AnyShapeButtonPluginEditor (Editor)
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Changelog:
v1.1.5 (UE5.3-UE5.4):?
- added runtime update function SetNewHitSource and RebuildHitSource
- added RHIMaterialPixelsRead – more efficient pre-loading of pixel information from the material source.
- added UseAsyncLoadingCache – improve performance by asynchronously loading texture data.
- change the internal method CreateMaterialHitSourceData to a more efficient
- minor fix
- update example project
- update documentation
v1.1 (UE 5.3):
- add “Drag & Drop” system
- minor fix
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Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: –
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64, Android
Important/Additional Notes: With some limitations, more details are in the documentation.
AnyShape Button Plugin