Description
CITYBLD
CityBLD is a complete city creation toolkit for Unreal Engine 5. In combination with a few handcrafted details, CityBLD will be able to generate everything you need to get a game-ready city up and running.
CITYBLD + Add-Ons
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Current Version 0.3.1 Patch 2 (Updated)
Attention! There will be no more updates for this asset. The creators have added a license file.
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By default, CityBLD offers the best results with modern American or European style cities, but the tools are designed in such a way that with only slight modification you can create virtually any city in existence – be it an ancient port town, sci-fi metropolis, or something even more abstract!
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CityBLD Features:
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ROADS
CityBLD includes the most powerful road creation toolset available for Unreal.
- Simple road brush tool – click in the world to draw roads and highways
- Modular roads tool – draw anything from railways to walls with the same powerful road tools
- Merge types – customize the meshes spawned at merges, merge angle, number of merge lanes, merge lane length, and more.
- Parametric road markings that are dynamically applied to any road material you use
- Road end markings – add crosswalks, turn lane markings, and more at the end of roads
- Point and spot lights can be attached to street lamps and turned on and off at runtime
- Control spline handle allows you to precisely and evenly adjust the angle of a road curve
- Elevation adjustments – simply scroll the mouse wheel to raise and lower the road or highway as you draw
- When elevated, roads and highways can automatically spawn guardrails and bridge supports which align to avoid overlapping underlying roads or highways
- When lowered beneath the ground, highways automatically generate tunnels
- Instantly align the landscape to roads & highways as they are drawn
- Road Prefabs allow you to use premade intersections, such as roundabouts.
- Many AAA quality road & highway presets are included for free with the plugin
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BUILDINGS
CityBLD’s modular building generator is the most flexible on the market, allowing all types of buildings to be generated?with any shape or angle.
- Any 2D shape supported by the building generator
- Static or procedural interior generation
- Buildings can have interactive doors
- Buildings can have any number of sides
- Buildings are spawned procedurally on realistically subdivided lots
- Static buildings, such as KitBash3D packs, can be procedurally placed as well as modular buildings
- Both static and modular buildings can spawn interiors and interactive doors
- Areas within streets can be automatically subdivided into smaller lots, which can contain buildings, props, or PCG graphs.
- Buildings can generate foundation walls and steps on steep slopes
- Extensive roof styling options
- Procedural flat rooftops that conform to the building shape
- Procedural gabled rooftops that conform to the building shape
- Procedural hipped rooftops that conform to the building shape
- Roof tile spawn
- Buildings can be converted to instanced meshes for game-ready performance
- Buildings can be converted to Static Mesh assets and exported to .fbx for use in an external software
- Buildings can utilize Chaos Destruction to fracture and collapse realistically.
- The rules of each building floor are completely customizable to achieve a wide variety of architecture styles
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Optimization
Optimize your city designs for performance and efficiency.
- Convert entire areas of a city to instanced meshes inside a single actor
- Full Nanite compatibility
- Spawn small details at runtime for zero memory overhead
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Export
Easily export your creations for further use.
- Convert buildings and roads to .fbx format
- Bake CityBLD-generated materials to static materials
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Usability/Efficiency
Enhance your workflow with user-friendly tools and automation.
- Automated installation and updates
- Built-in help buttons and tooltips
- Dedicated tools to assist in common tasks
- Launcher app to keep City Kits updated
- Quickstart menu linking to demo maps and learning resources
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Project Integration
Seamlessly integrate with your existing projects.
- No third party plugins required
- Source code available for studios upon request (studio and enterprise plans)
- Use any custom meshes you want
- Modular mesh placement according to industry standards
- PCG Framework integration
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Traffic
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- Spawn Mass AI pedestrians in just a few clicks, with pathways configured automatically
- Metahuman character models included and pre-configured
- Spawn ZoneShapes for Mass AI vehicles
- Add scheduled, rideable trains to any spline actor
- Railway drawing tools with AAA quality sample rail meshes
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The latest version of CityBLD supports 5.3, with the upgrade to 5.4 coming when it is out of Preview.