Description
Global Event Handler
Global Event Handler
Global Event System for Blueprints and C++ (Game Instance Subsystem Based). Send Events (and Payloads) from one UObject to many other UObjects anonymously. No need for casting or even knowing if the receivers exist.
Design?your?code?using?a?solid?pattern,?decouple?it?and?remove all?the?unnecessary dependencies.?Implementation?of?the?Event?Aggregator?Pattern?(Observer?Pattern),?inspired?in?WPF?frameworks like Prism.
Design?your project like?a?pro
By?decoupling?your project,?and eliminate unnecessary dependencies,?you?make?your?projects?more?modular?and?testable.
Have?you?ever?tried?to?migrate a Blueprint?and?found?out?that?it?had?tons?of?dependencies??That’s?because?castings?creates?dependencies?to?the casted classes.
Game?Instance?Subsystem?Based
No?need?to?create?components?or?interfaces?for?using?the?Global?Event?Pattern.?Just?Call?and?Bind,?exactly?how?the?UE4’s?Event?Dispatchers?work,?but?globally?;)
Level?Streaming?Supported
If?you?ever?tried?to?communicate?to?an?Actor?that?lives?in?a?different?sublevel,?then?you?know?how?annoying?that?can?be! This plugin will help with that.
Payloads supported
Send?any?UObject?Payload containing any?kind?of?data.
Technical Details
Features:
- Call?global?events?by?Class, Name or GameplayTag.?Payloads?and?metadata?supported.
- Bind?and?receive?global?messages.?Unbind?(and?Unbind?all)?is?also?supported.
- Methods?for?debugging?and?managing?the?global?events?are?also?included.
- Send?Events?from?one UObject?to?another (Actors, Widgets, Tasks, etc).
- Send?Events?from?one?Sublevel/Persistent?level?to?another.
- No?need?to?create?Components?or?Interfaces.
- Based?on?Game?Instance?Subsystem.?So?no?need?to?initialize?anything.
- The?system?will?automatically?”clean”?itself?when?Actors?are?destroyed?or when the level is destroyed.
Code Modules:
- ?TMWEventAggregator [Runtime]
Number of C++ Classes: 2
Network Replicated: Not by default, but supported
Supported Development Platforms: Windows?(Should?work?on?any?other?dev?platform*)
Supported Target Build Platforms: Windows,?Android?(Should?work?on?every?other?platform*)
* Any other platform require compilation.
Global Event Handler