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Global Event Handler

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Short Description

Global Event Handler ? Handle game-wide events with ease and efficiency.

Description

Global Event Handler

Global Event Handler

Global Event System for Blueprints and C++ (Game Instance Subsystem Based). Send Events (and Payloads) from one UObject to many other UObjects anonymously. No need for casting or even knowing if the receivers exist.

Design?your?code?using?a?solid?pattern,?decouple?it?and?remove all?the?unnecessary dependencies.?Implementation?of?the?Event?Aggregator?Pattern?(Observer?Pattern),?inspired?in?WPF?frameworks like Prism.

Design?your project like?a?pro

By?decoupling?your project,?and eliminate unnecessary dependencies,?you?make?your?projects?more?modular?and?testable.

Have?you?ever?tried?to?migrate a Blueprint?and?found?out?that?it?had?tons?of?dependencies??That’s?because?castings?creates?dependencies?to?the casted classes.

Game?Instance?Subsystem?Based

No?need?to?create?components?or?interfaces?for?using?the?Global?Event?Pattern.?Just?Call?and?Bind,?exactly?how?the?UE4’s?Event?Dispatchers?work,?but?globally?;)

Level?Streaming?Supported

If?you?ever?tried?to?communicate?to?an?Actor?that?lives?in?a?different?sublevel,?then?you?know?how?annoying?that?can?be! This plugin will help with that.

Payloads supported

Send?any?UObject?Payload containing any?kind?of?data.

Technical Details

Features:

  • Call?global?events?by?Class, Name or GameplayTag.?Payloads?and?metadata?supported.
  • Bind?and?receive?global?messages.?Unbind?(and?Unbind?all)?is?also?supported.
  • Methods?for?debugging?and?managing?the?global?events?are?also?included.
  • Send?Events?from?one UObject?to?another (Actors, Widgets, Tasks, etc).
  • Send?Events?from?one?Sublevel/Persistent?level?to?another.
  • No?need?to?create?Components?or?Interfaces.
  • Based?on?Game?Instance?Subsystem.?So?no?need?to?initialize?anything.
  • The?system?will?automatically?”clean”?itself?when?Actors?are?destroyed?or when the level is destroyed.

Code Modules:

  • ?TMWEventAggregator [Runtime]

Number of C++ Classes: 2

Network Replicated: Not by default, but supported

Supported Development Platforms: Windows?(Should?work?on?any?other?dev?platform*)

Supported Target Build Platforms: Windows,?Android?(Should?work?on?every?other?platform*)

* Any other platform require compilation.

Global Event Handler

 

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